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I haven't gotten round to playing with the fleet designer a lot yet. What did you lose your frigates to in these engagements? Was it that you didn't have sufficient firepower to take out the (beefed up) enemy craft quickly enough, allowing them to return enough fire to polish off a few ships here and there, or did you just straight-up lose engagements?ĭo command modules actually reduce the damage your ship takes, or is the repair just sufficiently quick to essentially negate damage from Vulcan PDs? If you don't mind me continuing to ask questions:
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Like carriers in the back please, gunboats shall always face the enemy, first wing of corvettes shall attack from starboard, second wing just heading in, preference of already damaged ships as target etc. In there, you can create the fleet you want with the specialized characteristics and tell the AI to automatically produce it. Anything above can use the slots and energy for more important things.Īdditional tip: there is a fleet design mode. I only use shields for fighters and corvettes (the moment I have the ancient shield). Put some of them on your ship and suddenly all low and mid-tech weapons don't do anything against you. Have you wondered why you have to build commander modules? They give defense rating and repair your ship. Plus, it makes turn speed not that important anymore. Use this and reinforce especially the front armor. (At midgame).Ī few advices: You can order your ships to always face the enemy and not head towards it. I designed my ships like you in the first hours, until I noticed significant losses in combat. But somewhere at frigates, things change.